﻿using static CyberU;
using static CyberU.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public static partial class CyberU
{
    public class SongInfo
    {
        public string name;
        public string album;
        public string artist;
        public string title;
        public string path;
        // public string date;
        public MusicItem musicItem;
    }

    public class AlbumInfo
    {
        public string name;
        public string artist;
        public string title;
        public string path;
        // public string date;
        public AlbumItem albumItem;
    }
}